SALVAGE BEFORE YOU SHOOT / 0193

Salvage Squadron

Absorb drones into shields and charged shots, then dismantle two armored sentries. Every shot spends protection; every second action exposes you to enemy beam lanes.

Score
Sentries
Actions left

▲ ship · + drone · M medkit · # wall · enemy number = armor · outline = aimed beam

How to play & accessibility

Absorb drones into shields and charged shots, then dismantle two armored sentries. Every shot spends protection; every second action exposes you to enemy beam lanes. Tap adjacent cells to move; cannot enter sentries/walls. Weak drones add1shield and1power, capped3. Medkits heal2 capped5. Aim is free. Fire hits the first occupied target only if it is an armored sentry, costs1shield or1health, and resets power1. Each second committed action pulses all surviving sentries along their rows and columns, stopped by walls. Drones and medkits block your beam but not sentry pulses. Pulse damage consumes shields first.24actions; Undo restores all. Killing the final sentry avoids its next pulse, but firing at zero remaining health is still a loss.

Core gameplay runs locally. Published playtests include approved Google Analytics (G-FG52JBJRPS), which makes network requests.